Input session · CELTA
Everything you do so that the learners can get on with learning. Seven parts, about an hour: would you rather, who is talking, the wheel, yes or no, spot the problem, grade your language, then into TP.
Think back to teachers you've had: at school, in language classes, anywhere. Which teacher would you rather have?
A speaking activity. The teacher can ask each student one by one in open class, or put everyone in pairs. How long does each student actually get to speak?
Open class assumes the teacher takes half the time asking, prompting and responding. In pairs, each student speaks about half the time.
Good classroom management covers all of these, and probably more. Spin, then discuss: why does it matter? Think about how it feels to be the student, and the teachers you've had.
Agree with your partner first. Then reveal what most experienced teachers would say. Some of them really do depend.
Fourteen real moments from real classrooms. Why is each one a problem? Pick the label that fits.
Imperatives, direct questions, natural speech. No idioms, no baby language, no shouting. Tap each one to see a clearer version.
The task: learners read five questions, then ask a partner and write down the answers. Write the instructions in short steps, and add one question to check they've understood.
Pick the ones you'll try first, and watch for them in your peers' lessons too.
Groups of three with one device each for the wheel; the rest is whole class on the screen. Nothing to print.
| Stage | What you do |
|---|---|
| Would you rather | Six dilemmas, fast. Pick one, tell your partner why, next. The point is that they already have a theory of good teaching; this session gives it names. |
| Who is talking | Set the sliders to their TP class: the real number of students, the real minutes. Watch the bar. Then the six cards: ask them to predict the six reasons before clicking. |
| The wheel | Threes. Each group spins and talks for two minutes per area; they will get through five or six, not thirteen. Collect one line per group at the end. |
| Yes, no or maybe | Pairs decide, then reveal one at a time with the whole room. Number 7 (repeating what a student said) is the one to stop on: it is the echo they all do. |
| Spot the problem | Whole class on screen, one moment at a time, a different trainee each time. These are Scrivener’s fourteen; say so at the end, not the start. |
| Grade your language | The six fixes as a class, then the rescue in pairs. Compare two or three rewrites against the model on screen. |
| Into TP | Each trainee ticks two, not eight, and says which two. |
Everything reveals on the page: the twelve yes-no-maybe answers with their reasons, the fourteen problems with their labels, the six graded instructions and the model rescue.
Sources. The moments in "Spot the problem" and the statements in yes, no or maybe are made up for this session. The ideas behind them draw on Jim Scrivener, Learning Teaching (Macmillan), the chapter on classroom management.